#include "CF_Includes.h"
CCF_Mesh::CCF_Mesh()
{

}

CCF_Mesh::~CCF_Mesh(void)
{

}

/*void CCF_Mesh::LoadXFile(const char* MeshFilename, ID3DXMesh* &Mesh)
{
	
	Mesh = 0;
	ID3DXBuffer* MeshBuffer  = 0;

    D3DXLoadMeshFromX( MeshFilename, D3DXMESH_MANAGED, m_device3D, &MeshBuffer, 0, 0, 0, &Mesh);
	Mesh->OptimizeInplace( D3DXMESHOPT_ATTRSORT | D3DXMESHOPT_COMPACT | D3DXMESHOPT_VERTEXCACHE, (DWORD*)MeshBuffer->GetBufferPointer(), 0, 0, 0);
    
	MeshBuffer->Release(); MeshBuffer = NULL;
}*/